@ goatofneptune and William Wild, thanks for your effort and your help, very usefull.
Hi guys,
Long time user of ARmk1 - love it used it extensively, know it very well. However tuning is my only major criticism.
Some of the analog voices/machines cannot hit every note, for example Kick machine āxā can be tuned to a C or a D but canāt hit C# exactly (via a tuner) requiring an LFO to fine tune the pitch.
Now I appreciate not everyone tunes drums/minds. But for how I work; itās key. So I appreciate if it doesnāt bother some people, but please treat that opinion/POV as a subject for a seperate topic as Iām just looking for user experience from others that tune their drums to the song they are working in.
So has this been improved on the mk2s??
As I will update if so.
Original kick machines couldnāt be tuned to follow a chromatic scale, but later kick machines could (Silky, plastic, and sharp).
As far as I can tell, itās the same for both versions of Rytm.
If weāre talking about tuning drums that are playing a fixed note, then you can reach intermediate frequencies with clever use of sweep time and depthā¦
A trick I use to tune the kick right is to add a looping waveform sample tuned in C, set the note to my taste, then reach the tone with the synthesis engine.