Ok, so I am trying to get the most varied sounds out of the smallest numbers of samples and tracks, and I would like to get something like a cymbal crash or similar transitional sound that I can create on the fly.
As a thought exercise, what would you do if you had one track with a snare sample, and the FX loaded were the filter and delay. Using only the crossfade and scenes.
Do you mean to say you’re trying to create the cymbal sound out of the snare sound? I’d:
Slow the snare way down, maybe turn on time stretch to make it more metallic & cymbal-y
Move the filter base up pretty high, and maybe add a smidge of high pass resonance. May want to tweak the envelope settings to taste for a bit of tonal movement, esp. on attack
Put a bit of feedback on the decay, and set its send amount to 0. Give it a fairly slow speed.
Set up an LFO to extend the cymbal decay tail:
– Shape: either half positive triangle (i.e. /\ ) or a similar custom wave
– Target: delay send amount
– Speed set to so that the ‘hump’ is as long as about 2 delay repeats (so it crossfades with itself)
Now you can lock all that stuff to a trig, and use the spaces between for other drum sounds or whatever. Because the delay is handling the decay tail, you can now play other sounds while it rings out. Might be cool to set those up as one-shot trigs, and then you can use them as fills.
Not sure how the scenes would come into play but hey, you could certainly attach any or all of this stuff to scenes.