Hi people… I’ve been thinking of ways to squeeze more samples into my DT (very pleased with this device btw!.. But Always happy to push the envelope)… So I’ve been sampling (e.g.) 8 hits of similar things equally spaced, and then setting up hits by changing the start time ( and length of samples) to suit integers of the 120 max start time / length value…
So 8 hits = 15, 30, 45, 60 etc. and each starts perfectly on these values (give or take a sample - [edit: as in “a 48k sample point”… not a whole sound!]).
I’ve been sitting around thinking about how annoying it is that the hold-down-sample-start encoder jumps in values of 4, because it doesn’t evenly line up with my 8 (or 4 or 16) samples I pop into these chains… When… A dull light globe went off in my head
A jump of 4 units per hold-down turn = 30 (not 32) easy-to-access integers between 0-120.
So if you string 30 equally spaced hits into single audio sample, all you need to do to access each one is push-n-twist… boom Works an absolute treat, and aside from not seeing the sample names, is just as easy as selecting a new discreet sample!..
Those of you who know this / use this already can have a nice chuckle at me trying to dial in “15” “30” etc. for each hit… damn music grid brain just jumped at “8 samples in a row; or 16; or 32”… But for those who haven’t worked this out: it’s really rad, hey :)
30 x 128 = lala land of samples for an epic live set!!.. (I won’t actually be using that many… but for key hits and loop slices… oh man… it’s really awesome to now have so many to play with)…
I might see that 64Mb limit after all!..
[Note - I just hope they don’t update the settings to have 128 values for start time / length… that’d screw me right up and I’ll be resampling everything to include 32 per sample chain!..]