But I swear the one I played was built into the tv itself, haha it wasn’t all that great. Pong definitely would rival it and it barely qualified itself as a console, haha.
Vic 20 my dad brought it home randomly one day, he never used it; but I got into it. Had a couple of games working on it, mostly I played Intra Scramble. Too bad he didn’t wait because the C64 came out shortly afterwards and had waaay more games for it. My friends would download tons of games from BBC boards.
(For the Vic20 I used to program games using the back of computer magazines, manually typing them in; took forever. Never got the machine code ones to work; almost impossible to debug!)
Haha, sorry I was meaning the magnavox barely qualified as a console; no disrespect to either. Without those pioneers we wouldn’t have what we have today.
As someone who grew up playing games in a light like that and then got older, the market morphed into the microtransaction, bug infested, half-baked products that will always get “fixed” with a day one patch and be completed months later, it’s a blessing and a curse, the rare game thrives in it, most are laughable though.
The artistic element disappears in a market like that. Attention to detail, thought, everything suffers really. Back in the day if it was bugged, it was bugged. Rarely would you find a game that crashed due to programming flaws, or ones you couldn’t complete due to bugs, and the few that are known are well documented for it.
Most AAA games play just fine and most high class/popular indie games (undertale, hollow knight, stardew, etc.) also play just fine. Being able to update and fix things is a nice bonus
Undertale is a perfect example IMO. I’ve purchased it twice. If I ever get a Switch I’d purchase it again.
AAA teams love to use smoke and mirrors to coverup lack of innovation, shite mechanics/gameplay loops/MTX, or masquerade previous promises they failed to deliver on. Anthem most recently, as a PS4 owner, I mean hard crashing the system? It’s just embarrassing. Then the fiasco with level/damage scaling in a looter shooter… It’s all just embarrassing, the quality compared to some indie devs. The desire to make art vs. money is apparent.
Even my favorite devs dropped the ball finally with Days Gone.
Additional mod note : we don’t need to start a conversation on buggy software, above 4 messages were just out of topic on Superbooth thread. You may just carry on with initial spirit
I just ordered the set put together from misteraddoms.com The guy that runs it is incredibly nice and helpful. Mine was up and running as soon as I pulled it out of the box, and put a few of my games on it.
I’ll be loading a bunch of Amiga stuff on it soon. I bought Amiga Forever a while back.
I’ve been following the ST core as well. I never had one, but I have a ton of demo disks for it I want to try out.
yeah the Demo Scene stuff would be fun to check out for sure… that early hacker art stuff is pretty great. I never had a chance to mess with the ST so it has been a curiosity for me. Also awesome they can run VGA out if you wanna go for a old computer monitor. Also would be a great way to mess with all the old trackers if you were so inclined.