I’ll try not to make this too long winded but I wanted to step you through my process so maybe you guys could point out what I’m doing wrong or not doing.
I have a basic understanding of audio engineering and and advanced understanding (and professional experience in) sound designing which is why it pains me to admit this but I am seriously having trouble getting my drums to hit just right and have a real punch to them. It’s one of the main reasons why I don’t finish tracks it’s because even if the idea is great if it doesn’t have that professional polish then I don’t feel like it’s worth finahing and releasing so it’s holding me back a lot.
So my process is this (and this applies across all the genres I dabble in, UK garage, dub techno, Phonk, deep dubstep)
For a very simple drum kit example
Let’s say I start with a sub bass, I’ll EQ it so that maybe there’s a slight boost where the upper body of it is and if necessary I’ll apply slight compression just give it some transient (genre dependent)
Then for the kick I’ll cut the sub frequencies to leave plenty of space for the sub bass I usually will cut it to where the highest end of the sub bass is so that when the kick and sub hit at the same time it sounds like one sound. I’ll also give it a slight EQ boost where the ‘top’ of the kick is (say like 90hz or so) and I’ll add compression to bring out transients without cutting the balls off it. And if necessary depending on the sample/sound of it has a lot of top end I’ll make a slight cut where the snare hits and I’ll do a general high cut of unwanted high frequencies.
For the snare I do basically the same where I’ll compress to bring out transients I’ll EQ all the sub and low frequencies I’ll make little EQ bumps for the most interesting parts of the snare and a cut out a little space in the top where the High hats will be.
For hihats I EQ all the low to mid out (unless I want a little chunky mid in there, genre depending) and I might add very slight boosts to the more interesting bits. No compression.
Then I’ll mix based off the genre let’s say for Phonk or deep dubstep I’d have the sub bass louder than nearly all the other drums the kick would be as loud as it needed to be while still giving the illusion that the sub is larger than everything else the snare will probably the second loudest thing in the this drum kit example if I really want that short chest slapping snare sound then hihats will be much lower
Then I’ll EQ and compress then entire drumbus to taste.
If needed I’d side chain the Sub to the drum bus to duck the rest of the drums when the sub comes in also genre dependent.
Then I’ll have a limiter on the master and adjust to taste just to get a little extra perceived loudness.
When I mix my levels all start out at -6db and I mix everything low so I have plenty of headroom for later boosting things via EQ, compression and limiting.
In theory this all makes sense and is how I’ve learned to get my drums right and usually it sounds pretty good once I’m done however once I pull up whatever I’m listing to for inspiration and as a reference track it just isn’t hitting the same. I’m sure a lot of producers send their stuff out to be professionally mastered or at very least run it through Ozone before they release it but I just feel like I should be getting the results I’m looking for and I’m just not perfectly there at this point.
This is more of a problem for me when I’m using sample based drums more then if I craft a drum kit out on the MD or AR I get closer when I’m using synthesized drums but even with that the results are never as punchy and professional as I need them to be also lot of genres are defined by specific drum sounds so sometimes I have to use sample based stuff.
I was wondering if you guys could give me some advice/feedback or help me get this.
It’s a massive goal of mine in life to start finishing and releasing music again I haven’t finished or released anything in literally years and I think it’s because it’s just not polished enough so I end up putting it down. I come up with ideas all the same and I’m great at designing synth sounds and writing basslines and melody etc but when the sound quality isn’t on par I get discouraged and just went up playing instead of creating.
Any and all advice would be much apprcsited