This is a bug. Did you write it up and submit it ?
There is another way to do something close to what you want. Use an HSK, in Poly Mode, with Glide Off, and KeyTracks all set to 100% and hold a note (or many) down for your drone, and then use the ribbon in Theremin Mode, to do your glides. The advantage is you get to control your glides, and can have a chord for your drones that you can easily change and move, and use poly-aftertouch with.
The bug specifically has to do with how it calculates the starting frequency for the glide. It fluffs the Keytrack setting whether it be 0% or 1% or 50% for the initial frequency and assumes it is 100%.
Notice it gets things correct if you set Keytrack to 100% and use a Microtuning Scales – like for instance the 31 tone scale – with Glide On. Potentially you could have a Microtuning Scale, set to all the same note, but that of course locks you out of having the one oscillator that has a normal scale like you want.
The Glide Legato feature (turned ON) is nice, allowing you to easily enable or disable the Glide, just by how you lift your fingers. I think that’s the only way i’d use Glide.
Another take away that i learned from this – If you want to use Glide, only do it with a Mono Patch, despite the Glide button being right there on the front of the HSK.
ADDED: Changed my mind, Glide and Poly can be used together, see post below.
In your bug report skip the part about mixing a drone oscillator, with a non-drone using Keytrack. What counts is that it doesn’t work correct with Glide ON and Keytrack values other than 100%. Give detail on how to recreate the bug, like setting the Glide time to something like 80.
I wonder if the Filter Keytrack is done correctly or not, or perhaps it has the same bug ?
To be clear Keytrack is not set up as a method to turn key control of pitch ON and OFF. Keytrack is another way to do Microtuning, in specific Equal Temperament Scales with note counts other than 12. The 0% option is just thrown in, as a Hydrasynth why-not sort of option.
So with a Microtuning Scale and a Keytrack setting other than 100% together you get into the typical sort of Hydrasynth world where it lets you do weird things, just because you want to.