Is sub-grouping of tracks possible within the octatrack?

Small question: is sub grouping of tracks possible within the octatrack?

Say I want the audio from flex tracks t1 t2 t3 mixed together in a track for some effects, without affecting the output of t5 t6 t7. A neighbor track can only have the single preceding track as its input.

Is there a workaround for this routing?

I can presumably cheat by routing t1 t2 t3 to cue out, then connect cue out to AB in, and bring that back in to a thru track.

Is there a more elegant solution that doesn’t involve cables and a round-trip outside?

The cue out is probably your only option if you don’t want to commit the tracks to audio - if you don’t mind doing that, resampling the tracks you want on your ‘bus’ together and putting it on a track with the effects you wanted is the next best bet.

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You can record the cue outs internally just by setting a track recorder’s SRC3 to cue. That way you get an additional mix bus to work with, might not be ideal if you’re also wanting to use the cue outs as an FX send into hardware or something though.

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"You can record the cue outs internally just by setting a track recorder’s SRC3 to cue. "

Is there a clever way to monitor, live, the input of a track recorder buffer in a track that has CUE set as its input on SRC3? That would solve my problem.

(Oh and printing to an audio sample isn’t great because t1 t2 t3 are constantly evolving.)

I’m not sure but I think the only way to properly monitor the cue live would be to use the cue outs or the headphone out. You could try using a pickup machine that’s constantly replacing and playing back, but there would always be a bit of a delay I think.

What’s the shortest possible delay with that? Like most people I have an irrational fear of pickup tracks and have ignored everything about them!

I might have a play and see a bit later, possibly pretty short if you make the loop length super small. Not sure if it will bug out at some point though.

Once you figure out the button presses for pickup machines and how they work they’re actually not that tricky and have some great uses IMO. Like you can set a pickup machine to constantly record and replace some input into its buffer, then set the src3 of another track to the pickup machine track and have a constantly changing sample or slice grid there. I think you have to set the record timing just right if you want the played back sample to not be cut off occasionally though.

There is a setting called “Delay Compensate” that compensates for this delay, in the Projects -> Control -> Input menu.

With “Delay compensate on” the signal coming in via DIR is delayed. When you use thru machines (they do processing, hence a little delay is introduced) and listen to a signal via DIR (no additional processing, no added delay), this setting makes sure there’s no delay between thru and DIR.

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Yes. Recording CUE internally. :content:
No printing. Record constantly.
You can playback the recording directly with a FLEX, microtiming +1/384 on first step. (5ms delay at 120 bpm, but no DAAD conversion)

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I’m really sorry to be lame and ask but how do I set this up?

Something like… Have a record trig on step 1, and a playback trig on step 1 but shifted forward one micro step? That’ll really work?

That’s exactly how it works. :slight_smile:

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I set up similarly on that video, for a fx send shimmer reverb with feedback (send the playback track to cue)

Let me know if you don’t understand some steps…

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I’ve got this working. Thanks all. The faltering stop-start love-hate relationship with octatrack, caused by the faltering stop start user experience of the octatrack, continues! (To be fair this was a legit complicated thing to have to stop for).

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Yes.
Resample the three tracks down to one sample. Play that on one track. Apply FX.

AKA bounce down.

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