Ah, I hadn’t realised that, but I did wonder where the volume pot was for the other tracks! - that is quite a sever limitation (schadenfreude kicking in as a Syntakt owner!)
I wonder if they will ever be able to fix that with a firmware update?
Ah, I hadn’t realised that, but I did wonder where the volume pot was for the other tracks! - that is quite a sever limitation (schadenfreude kicking in as a Syntakt owner!)
I wonder if they will ever be able to fix that with a firmware update?
No it doesn´t tackle the machinedrum nor the digitakt with simple sampling even thou it shure could because it´s much more expensive.
As a guy who lives samples for drum related stuff I was pretty shocked to find that this machine has a mere 32MB for sample loading, which is ridiculous for a machine going for $800CAD. I remember people bitching about the Digitakt’s 1GB, but 32MB!? Oooff!
I did the same, the LXR-02 is great, and pretty much what I expected from an improved Volca Drum.
Well it’s neither a sampler or a flagship drum machine, so why would it?
It is literally made up of stuff from other machines in the lineup though, so I’m not sure where this argument comes from.
My exact thought when I saw this. Polyend Play sequencing this thing.
i wouldn’t bet on that voice limitation ever changing, but would love to be proven wrong eventually!
Toxic
& multiple outs. which are not always the case on machines of similar form factor.
I hope they do an electribelogue next
32mb is like 50 stereo 16bit drum samples, basically a quarter of a Volca Sample 2 capacity sounds like an annoying amount of sample transferring when you get tired of the existing files.
So that’s 200 mono 8bit samples then?
Every cloud…
About 3 minutes stereo, 6 minutes mono.
True, but stop making everything sound fun and interesting, I’m not buying it, I’m not buying that filthy hybrid 8 bit/ analog/ digital techno badass monstrosity of a machine
Go on.
It’s neat for what it is I just wish it was a different neat thing tailored to my desires
Are those Volca pots?
I’ve definitely learned some fun and interesting things in this thread! Like I had heard there would be some math involved in music but I had no idea that the most important things in electronic music making were bound by such simple equations. For instance I now know that if a company makes a device which has 16 things, that’s super good. But if the same company later makes a different device with only 12 things, that’s a ripoff because it’ll never be full fledged. Also probably useless to anybody smart who knows important standards. I’m very glad to have been shown the way because what I’m going to do is make a device which offers seventeen things and just take over this whole shit. Simple.