I feel like it letās see how far it goes
I read that last night. Very interesting.
Unless Iām missing something both the above examples seem to be fmāing a wave like that found from a subtractive-synth oscillator.
How do I choose a wave type for an operator?
Or is an operator just a sine wave?
Yes I read this to make cymbals from square waves with OT. ( Cymbals and metallic percussions synthesis lab)
I just tested with harmonics set to AB19 (square), algo 3, hipass resonant filter, it can be really interesting with DN imho. It can change drastically with small changes, not easy to fine tune. Canāt record nowā¦
@mynewcolour Depends if you want to mimic M:C, another type of synth, a realistic oneā¦
Can a 2x2 (four) operator algo create two square waves?
A bright, swooshing ryde please. Realistic if possible
I think itās a real tough one.
I can get grainy, inharmonic metallic noise. But never close to a cymbal strike.
I layered two exponential decay ramp lfos at different speeds for a sort of phasing effect.
I wonder if I should using a deep squarewave LFO on each operator amp level or something?
Itās relatively easy with a two oscillator subtractive synth.
I will try this.
Actually found I got the best āhitā with no filter and just altering the base width a bit towards the top end.
From this patch you need a square modulating an another one, better to have several instances. Iām not sure what is the best algo, 2 seems interesting too.
Tune the hp frequence with resonance to find the right resonant frequency. Adjust with bandwidth filterā¦
Unison, detune, tune each ratioā¦
For the impact, use an lfo on resonance.
Thank you. This is great.
Cymbals attempt. Itās oftenly getting worse when you want to improve it !
I appreciate that since the Model Cycles doesnāt have filters for fine tuning the frequency ranges
Those are very, very good I think. Thanks for sharing.
Iām going to dig into this tonight.
could you give any patch notes for this?
Sorry I donāt have DN anymore, only notes are above in this threadā¦