Hi!
It’s clear the AR isn’t a dedicated sampler like the OT, however - is there a way to play a long lasting sample which doesn’t choke when the pattern runs 64 steps (relative to the project’s tempo)?
I’m working with a spoken vocal in a song. If I put the sample on the 1st trig, it’ll choke and restart when the pattern has gone full circle (64 steps in this case). If I was to just punch the pad, starting the vocal, without putting a trig on that sound’s pattern - I can then start the whole song and let the patterns “loop” whilst the vocal plays in its entirety (it’s about 30 seconds long). However, is there a way for the Rytm not to choke and interrupt the playback in case the sample hasn’t finished playing? Perhaps conditional trigs would solve it (1:2 or more), but I’m curious if there is a specific setting relating to the choke?
Thanks!