I figured out a formula for drop, break and build placement - spots in songs some people may be used to these things happening

Say you’re running polymeter beat with a 7/16 loop and 4/4 loop. To make them fall back in line

7*16 = 112 bars. This number needs to be converted back to steps, so 112/2 * 16 = 896 steps. You can place or unmute a splash or FX on bar 57!

This formula seems to work for all kinds of configurations

3/16 loop

3*16 = 48/2*16 = 384 steps or 24 bars! Put the drop on the 25, 49 etc

Not sure how tight my math is but - here’s something…

[/quote]

Your description is a bit odd; possibly you are a little confused by time signatures and sequencer steps.

It’s natural to think of a 7/16 loop as lasting 7 Elektron-sequencer steps.

It’s natural to think of a 4/4 loop as lasting 16 Elektron-sequencer steps.

In which case the two patterns would come back into phase after 7 repeats of the 16 step pattern and 16 repeats of the 7 step pattern.

But maybe that’s not what you meant.[/quote]

Thanks, Peter - I think we’re saying the same thing. You’re correct, both loops would meet back up at the seven.

The music I listen to and try and reproduce typically drops on the 1, 9, 17, 25, 33…etc

I’m looking for that common beat where an odd loop like 7/16 matches up with a straight loop such as a 4/4 on the typical drop. These two match up at the first point of what I describe above after 58 bars and therefore the drop is on the 57.

Dropping a beat on the 8 might be cool, but would sound a little weird for what I’m trying to make.

I hope that makes sense