Hi Prints !
I will let you know my way.
MACHINES (folder) :
I carefully selected some classics drum machine sample as whole kits
I have two versions of each one. Processed (where I handle dynamics with Favorite DAW chain) and Dry (as it was Recorded nothing else)
SAMPLES (folder) :
is everything one-shots Drums content & Melodical content
WAVEFORMS (folder) :
Single Cycle waveforms and Raw Synth Waveforms
LAYERING-TOOLS (Folder) :
- BD-ENHANCERS
- BD-REVERB
- CP-ENHANCERS
- CP-REVERB
- HHCY-ENHANCERS
- PERCS-ENHANCERS
- RS-REVERB
- SD-ENHANCERS
- SD-REVERB
Coming Back to your question, EQing is not the only stage of preparation… there’s also timing regarding how you layer your drums. If we take a Kick for instance you can have 2 or 3 layers.
3 Layers is maybe easier to understand.
(1) CLICK sound :
A very short (5-30ms) mid-to-high frequency click sound.
You can extract this sound from hihat, tambourine, rimshot, shaker, woodblock or another kick drum but with the bass frequencies removed. You can process that sound with reverb, reverse reverb, distortion, vocoder… everything to make it your sound signature…
(2) PUNCH sound :
A relatively short (300-600ms) low-to-mid frequency range punch sound. For this you can use a kick drum with a strong attack. You will also want to make room for the next sound (the tone) by removing the lowest frequencies of this sample. (So remove all frequencies below 30 Hz.)
(3) the TONE :
A longer (3-9 sec) sub bass tone. For this you can use a the RYTM machines. Or, you can use a sample from 808 drum machine. Or from another Kick sample and remove the mid and high frequencies. Generally we tune this element to match the key of the track. Also, you need to fade in this element over 50ms to 1 sec. If you arrange your layers this way by EQing and place the 3 elements in Timing you will make a better blending in terms of Drum Layering, you will produce a kick drum with a quick attack and lots of punch that is shortly followed by a long sub bass tone that really thumps and you can adjust that with ADSR… of course
Then, for the RYTM you will bounce CLICK and PUNCH blend together and use it with the TONE generated by RYTM own machines
EQing and Timing for other percussive elements you should deduct from my post, by opening up in audio editor and watching ADSR regarding time and nature of the Layering Elements