I’m sampling a Yamaha RX5 into the Octatrack.
I wanted each sample to be named as they are on the drum machine but it makes more sense on the Octatrack to sample 4 - 8 samples in one hit so you can use slices.
How would you do it?
I’m sampling a Yamaha RX5 into the Octatrack.
I wanted each sample to be named as they are on the drum machine but it makes more sense on the Octatrack to sample 4 - 8 samples in one hit so you can use slices.
How would you do it?
I would sample a few kits into the Octatrack, then chop 'em up on the computer for archival purposes. You could also sample them one at a time on the OT, then create whole kits by sequencing the individual hits, resampling the internal output, and then slicing that. Actually, that second one might be easier.
@CPU ! Great label!
Fortunately the RX5 has such good MIDI implementation, you could use the MIDI sequencer to send quantized note trigs to the RX5, and sample it back in in a perfect slice grid.
I recommend doing some single instrument chains, where for each drum trig, you are adjusting attack, decay, pitch, accent, etc. Perhaps 16 hits per.
For this you could use one page of scale of the MIDI sequencer, and just a low BPM.
Named with instrument, machine, and slice length (i.e. OH-RX5-16, BD-RX5-16)
Additionally, if taking the time to sample a new machine for the first time, do a few chains that have multiple instruments in the one recording, that way you have some chains that are “kits”. For these, 16 or 32 are best. This will allow you to have multiple drum sounds on just one audio track when you go back and trigger/sequence the chain. Named similarly “RX5-KIT1-32”, “RX5-KIT2-16”, etc.
Also, I already have some RX5 sample chains I will PM you.
I recently sampled a bunch of kits from an old-ish Roland groove box. I exported “kits” as longer samples, and sliced on the OT.
More tonal things (lots of pad sounds, actually) I exported as one shots, or two octaves of the same source sound on one sample.
IMO part of the fun of the OT is transferring and processing audio over and over, and there’s no wrong way to do that!