current implementation of conditional trigs defines whether a step is played (according to conditions) or not. that’s cool for rhythms and other stuff like textures, but:
for melodic lines it would be very cool to have the same trigs for note value of a step, choosing whether a default or some alternate note is triggered.
please consider adding that, choosing between value 1 and value 2 should not be more difficult to implement than already existing choosing between 0 and 1.
You can already (sort of) do that by placing 2 triggers next to each other, set probability on the 1st to 50% and the other to not Pre, and shift the microtiming on the 2nd all the way to the left so it overlaps the 1st. There are limitations to this method, of course, but it works fairly well overall.
This could probably be done by plocking a very fast square wave LFO to pitch. If the rate is not in sync with the tempo, the phase of the LFO would essentially be random.
A few years back I was thinking similar. It could take the form of a round-robin trig condition (RR):
Add the notes you’d like to cycle through onto a single seq trig (could work like the DN’s multi note edit mode) and then set the trig to RR condition. All added notes would be cycled through, a different note each time the trig is played.