Made some evolving loops (filters/lfo stuff) in ableton of my mother into a sort of arrangement and played a drone along with it. Tryna get around only having one mother voice rn
I will share some more bits and pieces, Iām surprised people like it haha.
Love that generative track btw. You got a nice vibe going on there. Digging it.
Been using loopback for some time as well, it opens up the box a lot. I secretly hope there will be a toggle in the settings to enable loopback without a cable
Have you dabbled in controlling some lfo with another lfo thats controlled by another? I like doing this on the Monomachine. But that beast has 3 lfoās per track. Itās very nice for subtle or not so subtle changes. Still the loopback gives us 8 more lfoās and 8 more sequencer tracks we can chuck full of trigless-trigs. I also use the midi sequencer tracks to modify the global fx parameters and other things we canāt p-lock on the audio channels itself but are controllable by cc. I could rave on and on about this little box. I know bigger boxes can do more but thereās something about this form factor that just appeals to me on a level I canāt really explain. Conditional program changes are also so nice.
I See Good Spirits and I See Bad Spirits never gets old. Twitch is also a classic, Al with that Adrian Sherwood production was something so innovative at the time.
Geography-era Front 242 is my fave 80ās Wax Trax right now, listen to it all the time.
I look back very fondly at that era when Wax Trax had a deal with the PIAS (Play It Again Sam) label. Some of my favorite records from some of my favorite bands came out then - Neon Judgement, Legendary Pink Dots (of course!), Click Click (Rorschach Testing!), The Cassandra Complex - it was a wildly inventive time. I probably wouldnāt be doing what I do today were it not for some of those records.
one questionā¦I just inherited a Game Cube (now my friends know I like recycling old consoles for music they have just started putting theirs in the post to me) and have no idea what I am going to do with it as it seems a bit useless for music.
Is the Gamecube just an easy way to get the Gameboy Advance onto a screen here? (or is it just in shot and not doing anything?
Fooling around with spectral morphing but not getting great results.
Anyone have much experience in this? Would love some tips.
Thereās a couple of plugin from Zynaptic and MMelda that look good and fast to use but are quite pricey.
Iām using CDM Interface within Renoise which renders offline so takes a lot of experimentation.
Water + electricity (used in the WIP I posted above)
Yes, the Gamecube is running the Game Boy player software, which is running a cart with a program I wrote for GBA.
There are no tools for the Gamecube afaikā¦ But if you pick up a Game Boy player itās quite nice to run nanoloop on.
I think these sound pretty cool. I do a lot of this sort of thing, but I use Kyma for it, and that pretty much guarantees good results. I tend to enjoy the bits ābetweenā the two analyzed sounds - you can create some wild sounds that way.
Recently, Iāve been experimenting with creating sample-chains for OT/DT using Kyma morphs, but thus far, Iāve only been goofing around. I think itās worth exploring, though.
Iād love a Kyma system and the morphingās the best Iāve heard but canāt spend the money especially as Iām moving around a lot these days so donāt have a stable studio set up.
Definitely an exciting area to explore, would love to hear some of the crazy timbres youāre making - I like the in between bits too but need a better interface to really get at them.
There are plenty of other options besides Kyma. Additive re-synthesisers like Alchemy can do a decent job of morphing. Of course, any morphing system depends very much on the input samples/signals. The more disparate they are, the weirder the in-between textures will be which, depending on what you want, might be a good thing! Obviously single notes are easier to morph than a full musical passage or series of events, but both can produce interesting results.