Start/end/loop controls locked up when using audio editor during playback

Not sure if this is a bug or a feature.

Last night I was practicing with a friend and during the middle of a long, directionless improvised thing near the end of the night I started doing some of the pseudo-granular business that can be done by adjusting the start, end and loop points in the audio editor while a sample is playing back. Everything worked as I expected, I closed the audio editor and moved on to some other stuff but a bit later I realized that I hadn’t set the start/end/loop back to their default positions, so I wasn’t getting the entire sample playing back.

When I opened the audio editor again to adjust them, they were frozen in place, and turning the relevant encoders didn’t do anything. I had to stop the sequencer to get them to work again.

Since it happened in the middle of a disorganized jam I don’t really know exactly what might have made it happen, but the two things I can think of as likely culprits are:

-Between when it worked and when it didn’t work, I changed parts
-I may have had an LFO modulating the start point of the sample when the audio editor stopped working as expected (but to be honest I can’t remember if it was that track or another one, and we kept going for another 10 or 15 minutes without stopping so whatever my modulation settings were when things went wrong, they’re different now so I can’t confirm or deny.

Just checking if there are known situations where you can’t adjust the start/end/loop points in the audio editor, or if I’ve stumbled on to a bug. Search didn’t turn up anything useful.

I messed it a lot, with part changes, lfos, no issues. In Trim menu use Reset to Default in that case if you can…

If you go in slice mode you won’t hear start/end changes.
1.30B

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I just performed all manner of destruction on a looping sample in the audio editor…
-went nuts with start, loop, end…
-turned on lfos to sample srt and len
-switched parts/patterns, went back
-switched banks loaded new flex machine while sequencer going and messed with that sample
-messed with flexes setup settings
-kept jumping back from all of the above to the editor, and would turn the lfos on and off

No matter what I did I could always go back to the editor and move the points…

The one odd thing that happened was I set an lfo to len and increased its depth before turning on len in flex setup, so when I reduced that lfo’s depth to zero my loop was tiny and seemed weird and I couldn’t fix it in the editor, but it was because my len parameter setting of 1 kicked in with len on now, couldn’t notice when I enabled len because it was already being modulated by a random lfo… :slight_smile:
1.25H

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Oh yeah, I’m running 1.30c

My prime suspect is the part change but I’m not sure. Maybe over the weekend I’ll have time to sit down and try to replicate it, but I don’t usually do much in the audio editor live anyway so maybe I’ll jsut wait and see if it ever happens again.

All of the other issues I was having after my apartment got really cold any everything went nuts (on top of the weird issues with parameters being randomly changed in my saved OT projects and the top of my acoustic splitting, I had to change the buffer settings for my interface because the settings that have been fine for the last 4 years suddenly started giving me all kinds of buffer underruns - I guess the moral is don’t leave town in winter without making sure your storm windows are down!) seem to have been solved for now by a low level CF format.

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Maybe the cold just made all the electrons in my gear sleepy.

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Did you switch parts in the same pattern or by pattern change? I just tested with patten/part change…
Also, considering the little niggle that I ran into with lfo/len/setup time in a funny order, I can imagine there’s other weird combos/orders of operations that might end up making things seem wack…
Or it’s totally a bug/glitch… :smile:

Same pattern. I was on a single pattern the entire time.

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