Might as well share a couple of things about the Deluge which might be helpful in the beginning.
1. Shortcuts
The newest version have the “sound-design-shortcuts” printed on the panel along all the 128 pads. In the beginning you will spend a little time squinting at the panel, looking for the right button. But once you get the structure of it and spend some time with it, you’ll be just fine. Took me 4-5 hours tops.
BUT: There are a lot of additional “workflow-shortcuts” that don’t involve the pads but rather rely on seemingly arbitrary scroll-wheel-push-turn-hold combos. These shortcuts aren’t labeled, and I’m still not fluent with all of them. Thankfully, the most complex ones are the ones I rarely use, and I’ve never needed them during a hectic jam. Download the short community guide where all these shortcuts are listed, and expect do spend some time learning these fully. I still have to check the guide on occation for the right shortcut. There is no alternative way to do these task (no menu option).
2. Gain staging
The default volume level for samples and synths are very loud. So loud, that I often get nasty distortion if I don’t ajust levels. Make it a habit to turn down the levels immediately after importing a sample or initilazing a new synth track. I usually set OSC-levels at 35 and track level (labeled MASTER) at 35 as well. Maximum is 50, and that distorts waaay to easily. The master volume knob appears to be passive analog, so don’t be afraid to crank that to get enough output.
3. Multiple places to adjust parameters, and no menu for every one of them.
You have speedy access to some values, by using the golden knobs and the buttons between them. This is level, pan, cutoff, resonance, delay time, delay level, and a few others. If you are on a synth track for example, you can find these adjustments (and their values) in the menu as well, and also access them using the grid-shortcuts.
BUT: Using the “affect entire” button, you can also adjust these parameters for an entire kit, or an entire song. These adjustments are on top of the paramenters you have already set for the individual tracks, they are not a “control all” style thing as you may be used to from DT/DN. If you in a heated moment turn the level or cutoff all the way down with “affect entire” on a song (or an entire kit), you might get confused later on when you have no sound and franticly turn up all the individual track levels and still hear nothing. Also, these adjustments/values are nowhere to be found in the menu, so you have to enable “affect entire” again to get a visual representation of their currect setting (indicated by the level-LEDs next to the golden knobs). Once used to it, not a problem.
4. All sounds are synths.
Or, at least they seem to be. If you make a drum kit out of samples, it seems that every sample lives inside their own synth engine, and its oscillator type is just set to “sample” instead of “saw” or whatever. This is nice, because you can mess with envelope, filter, pitch etc. on the samples, and even introduce a regular oscillator on OSC2 along with the sample if you want. Or run two samples in the same synth engine (on OSC1 and OSC2).
Sorry for the lengthy post.
Also, RMR performs nicely with it in this video:
https://www.youtube.com/watch?v=MTSvsyYVGg4