Kind of interesting arguments and while certainly agree that physical quality controls are hard to beat there are many instances where it’s not practical nor faster, but of course there are areas where it’s faster and more enjoyable as well.
The one-sided argument here that touch controls are not good for music is a personal preference, not a fact.
So let’s talk about some of the dealbreakers
Eyes on the screen:
For live performing sure, in that situation, you do want to minimize the need to look at your hands. But let’s not kid ourselves, looking down at your hands to see what you’re doing isn’t exactly unheard of when it comes to live performance in electronic music… ![:slight_smile: :slight_smile:](https://www.elektronauts.com/images/emoji/twitter/slight_smile.png?v=9)
Also, what’s the difference to look at the small screen turning a knob/slider and look at the larger screen and touching it. In terms of being occupied by a screen, none.
On my Squarp Pyramid, I can use a touchpad to control parameters but I can also assign the same to an encoder, for any precision with both requires me to look at the tiny screen to see the data value.
Also to assume everything needs to be suited for live performance is as logical as to think every device you have needs to be able to run on battery power.
Precision:
The argument of the need for precision and the touchscreens lack thereof.
My reference (apart from the usual apple touch and smartphones, and touch computers like the Surface Pro) is working with a system that has touch controls for controlling stepper motors that has a precision of 2um (0.002 millimeters) often controlling camera gear that cost thousands of dollars.
When it comes to music gear my reference is very limited to touch controls since the only device I have that has a touch screen is the BlackBox and soon the EssenceFM. (Apart from the Ipad apps etc)
I was skeptical before getting it , and specifically towards the touch screen. But to my surprise, the response and ease of use exceeded that of my iPad. Very responsive and no need for Dubbel tapping or accidental taps.
It simply works and it works well. Now to get an equivalent hardware UI would require a lot more space and quite a few buttons and encoders to avoid menu diving.
Funny enough the encoders which feel awesome well dampened is very sensitive so doing precise adjustment takes some time to get used to, its very easy to overshoot your target.
We could also argue for the need for precision, as often the knobs/slider are just dialed to taste and ear.
My argument still stands, that a well-implemented touch system offers very fine control, that’s from the first-hand experience with motion control systems that has far higher requirements for precision than most electronic instruments.
Finally just because the controls are physical/mechanical doesn’t mean they are good or precise for that matter, plenty of instruments who has questionable quality of it’s encoders and pads. Just as every touchscreen implementations isn’t poor and lack precision.