I just ordered a rk002 midi cable and can’t wait as I realized that with a simple midi translation each midi track will have full control on modwheel/pitchbend/etc. of the triggered patches in multimap.
Setup :
Digitone midi track #1
Send to midi channel #1 which is the midi channel of Digitone audio track #1
Use only note C5 which is the note to trigger the first range of multimap which targets Digitone audio track #1
Digitone midi track #2
Send to midi channel #2 which is the midi channel of Digitone audio track #2
Use only note C#5 which is the note to trigger the second range of multimap which targets Digitone audio track #2
Etc. #3 and #4
And
Rk002 in midi loopback (or any midi translator)
Translate midi note on/off midi channels #1 to #4 to always midi channel #5 which is the midi channel of multimap
Midi thru for the rest :
which means pitch-bend, modwheel, aftertouch, breath-controller are all going to the same track than the targeted multimap
Which means that you can control 4 macros by multimap patch
Which means you can have, in addition of the audio tracks, a 4 voice drum machine with 4 knobs p/ voice to assign to whatever you want, controlled with the midi tracks
It should work as I tried it with midi translator on windows first and it worked
I will have to write the firmware for the rk002, but it seems as easy as the “hello world” example here after : RK-002 MIDI Processing? Just DUY it! - Retrokits
Reminder : the goal is to play multimap patches from the midi tracks and have the pitch/modwhl/etc. sent to these specific patches. So that, in addition of the audio tracks, midi tracks are now a 4 voices drum machine with 5 custom multi-parameters knobs per voice (8 voices limitation still occurs !)
Here after is a beautiful diagram in order to understand the setup :
This improved version allows normal midi loopback and flexible multimap sizes.
You can easily adapt the notes to use per midi track by editing multimap ranges on the Digitone itself but I like it as in the diagram cause it’s easy to remember : 1-10 = kick, 11-20 = clap, etc.
If you are a coding wizard, feel free to improve (eg. would be great to edit midi channels targets via pgm chg directly from the Digitone but i don’t know how to do it).
Trade-offs :
If you use C#5 as multimap base note, you can’t play a C#5 on the audio track the same time the midi track has a trig
You have to mute the midi tracks for live record otherwise they gonna place sound-locks on the audio tracks (if only we could deactivate live recording of the multimap)
Modwheel,etc. will impact the audio tracks so you may want to deactivate them on the audio tracks
At the same time that’s great cause you can then do :
Kick patch with nothing on modwheel triggered by midi T1
Some bass on audio T1 with negative volume on modwheel
Enveloppe LFO on midi T1 modwheel
And «bam ! » the kick sidechains the bass without any use of additional midi track.
Nice work!
I’ve got a RK002 lying around somewhere looking for something to do.
I’ll give this a go when my head is in a more technical frame of mind.
I haven’t really delved into multi map yet so will no doubt require a bit of head scratching.
I may come back with questions
I’m not that familiar with binaural beats but if I understand correctly the DN is excellent for this purpose. If your into 432 Hz type you could even start by setting your master tune in this area.
The basic settings are: link layer 1 and 2 on unison page. Take a sound on T1, amp release to infinite hard pan left, reverb and delay send to 0. Copy sound to T2 hard pan right and select T1 again. Go to SYN1 page 2/2 and use the following offsets on C:
Delta : +|_ 008 to 030
Theta: 030 - 061
Alpha: 061 - 091
SMR: 091- 108
BETA:108-244
Play on T1 while T2 gets triggered the same time. Happy binaural beat droning (headphones required)
I’ve only had the Digitone a couple of weeks so this is a really basic tip. You can get interesting real-time re-trigger style effects on your drum track buy using FUNC and < or > while in record with the track playing. The triggers will move around sequence and the “play head” will move over them slightly chaotically but it nearly always sounds musical.
I’ve just discovered you can copy and paste names in the pattern Rename menu! Very useful when naming variations on a pattern eg “patt1A”, “patt1B” etc
Use pattern chaining to effectively parameter lock the fx settings for external in.
….
Basically each pattern can have its own fx settings for delay etc but ( from memory) they can’t be parameter locked on each step
So basically use 16 patterns in a chain to recreate the same result of 16 steps in 1 pattern ( or however many steps/patterns you want )
Set pattern lengths to short numbers , and on each pattern setup defaults for delay , chorus , reverb , panning etc etc
This would probably work on other gear with external inputs and pattern chaining but no specific way to parameter lock all the parameters.
Ran into this by accident. I know some like or dislike FM because it’s easier to get that “ring/bell like” footprint from every sound than the sweetspot excellent sounds in between. Go over to settings, audio routing and disable tracks to master. Leave only fx to master. This way you’re left with only full wet fx Now send fx to taste and make settings to your chorus, reverb or delay and voila. Pleasant smoothed ambient scapes for the masses.
Found a cool feature which is a bit tucked into the manual, was added fairly recently.
This feature only works while in step record’s JUMP mode (press stop while holding record to cycle between STANDARD and JUMP step record modes). The difference between the two modes is the JUMP mode utilizes the length parameter to automatically create space between the notes as they are entered on the keys, where as standard mode simply places them step by step with no space in between regardless of the LEN setting or how long the key is held.
If you hold down YES while playing notes in JUMP mode, the length that you hold down the key will determine the LEN setting for that step, automatically advancing through the sequencer while you hold the key.
This is a really cool feature that saves a lot of finger work while writing a sequence in step record mode.
As long as the sequence is playing while in this mode, you’ll still have access to the metronome. If you want the track to be silent while you’re writing notes into the sequence, but still want to hear the metronome, you can simply mute the track.
Another related trick, if you hold function while rotating the LEN knob, it will cycle between traditional tempo markers (1/4 notes, 1/8 notes, 1/16 notes etc) and skip values which are not divisions of the current time signature or tempo.
maybe already mentioned in the manual or here , PTN RELOAD also work with individual parameter page ex: SYN1 + NO reload the SYN1 parameter to his last saved state and this also work with individual track ex : T1 + NO .