Not at my Digitone right now, but a couple of potential ideas to help. High levels of detune can help create a lot of movement and warble. Tinkering with the harmonics and feedback can help with adding grit. Maybe some overdrive for extra dirt.
What is your thought process so far for developing the sound?
FM is great for reece bass. Its all about picking the right ratio so you get that slow modulation at low pitches and high when using high.
Don’t know the exact ratio’s out of my head But you should check seamless on YouTube. He uses fruit loops Cytrus. Which is an fm vst. But the basics apply to the digitone as well.
Originally, I think it was just 2 saws with detune and a lowpass. Then it was sampled (since not many junglists had the luxury of having other hardware than a sampler), hence the acceleration of the “beating” when played higher…
Nowadays, with guys like Spor, Noisia, Teebee etc. reese basses are much more complex than that and done with a shit-ton of frequency splitting, processing, layering… Others do growly reese-ish basses via fm as well.
I think there’s a tutorial by Icicle that you can check on youtube… Noisia has done some “In the studio with…” where you can check their process as well.
Yes that’s true what I suggested was a good startingpoint. If you really want to make a crazy neuro Reese bassline you Will have to process the hell out of it. I’ve never tried using hardware for a reesebassline so I don’t know how far you can get with the digitone.
Digitone is pretty basic whene it comes to these kinds of things, so dont expect noisia or other current neuro stuff, like one poster Said above, as those basses are heavily processed in a daw mostly. But DN can get some pretty Nice stuff by itself
These more modern sounding reeses are also all about modulations to make them evolve… Filter automation is key! One problem you can encounter is that Elektron sequencers are stepped and not linear… So p lock them lfo’s to hell and back!