I just lost a song that I had been working on for about 5 days. Loaded a new snapshot to let my son make some beats and play around with some fun samples…and I think I may have saved this new snapshot over the old one. Not entirely sure. Very bummed. But I guess this is a sign that it’s high time that I wrap my head around this system a little better and avoid similar future disasters!
So, I usually load my snapshots via " quick mode" (function + global), and I have my global +drive quick mode set to “change” – according to the manual, this mode will save all pattern, kit, mute data of the battery backed memory to the snapshot +drive location it was loaded from b4 another snapshot is loaded. Not really sure why anyone would want the other (“load”) mode?? This one means that you’ll lose all your data, assuming you haven’t yet saved it via the regular snapshot manager.
So in making this error of probably loading the new snapshot over the one I was working on, I thought I’d look into the option of locking snapshots just to be safer - haven’t locked any yet myself. But looking at the manual, it mentions that if you have a snapshot locked, and you load another one via quick mode, and you have quick mode set to “change”, “the locked snapshot will disregard this and instead function as if quick mode was set to “load”. Hence, no altered pattern, kit, etc. will be saved when changing snapshots”.
This is counter intuitive to me!
So…if you lock a snapshot…I guess you need to unlock it and save it if you’ve made changes you want to keep?
Am I just thick? why is this so confusing to me? Can anyone recommend a workflow or safe practice for switching between projects? Do you use the locks? Do you use the quick mode or the regular snapshot manager? How often do you manually save your snapshot in the snapshot manager? I hadn’t really ever been doing this, as I understood the quick mode loading technique (with the mode set to “change”) would do the saving for me…