I know there are so many Multimap threads already But I really need to know if there is a way out to play sounds out of the soundpool via multimap were the sound is not cut diverse from when I place a patch manually were the sound is at it should be, say a Kick loud, If I enter the Kick on a trig manually do sound right but if I use the Multimap both using DN keys or Externally the sound is short and stay that way even only playing only the kick. I looked into the Velocity option and set it fixed to 127 but nothing…