Couldnât resist editing this one more time!
A Project contains 128 Patterns (besides its general settings and states) stored across 8 Banks: A B C D E F G H (16 Patterns in each).
A Pattern (besides its sequencer data i.e. trigs and parameter locks) contains up to 8 TRACK SOUNDS, one per each Audio Track.
Each TRACK SOUND is comprised of its current Sound Parameters settings:
- SRC settings (including a sample selection from the 128 available slots in the Project Sample Pool),
- FLTR settings,
- AMP settings, and;
- LFO settings.
EXPORTING (SAVING) TRACK SOUNDS
Whilst you donât need to save a TRACK SOUND as it is persistently defined in situ within the Audio Track per its current Sound Parameters settings, you can choose to export (save) its settings to
- one of the 2048 +Drive Sound slots (256 per each +Drive Bank A-H) or
- one of the 128 Project Sound Pool slots,
you might do so in order to make the Sound available for use elsewhere:
-
+Drive Sounds can be imported (loaded) to other Projects
-
Project Sound Pool Sounds are available to all Audio Tracks within any Pattern within the same Project
EXPORTING (SAVING) a TRACK SOUND to the +Drive:
- press [FUNC] + [PATTERN] (opens the IMPORT/EXPORT menu), then
- select EXPORT SOUND, then
- use the A-H trigs to select the Bank to store the Sound in, then
- scroll to a slot to save the Sound to using the LEVEL/DATA knob or ^ and v arrows, then
- press [YES], then
- name your Sound, then
- assign Tags, then
- select SAVE
Once exported, the +Drive Sound is now independent of the TRACK SOUND it was sourced from and remains stored on the +Drive as saved (unaffected by further changes you might subsequently make to the TRACK SOUND from which it was copied).
EXPORTING (SAVING) a TRACK SOUND to the Project Sound Pool:
- press [FUNC] + [PATTERN] (opens the IMPORT/EXPORT menu), then -
- select MANAGE SOUNDS, then
- press [YES] (opens the SOUND MANAGER)
- press [<] (opens the SORTING menu) then
- select VIEW POOL
- scroll to a slot to save the Sound to using the LEVEL/DATA knob or ^ and v arrows, then
- press [>] (opens the SOUND OPERATIONS menu) then
- select EXPORT TO HERE then
- press [YES]
IMPORTING (LOADING) a +Drive Sound as a TRACK SOUND
When a +Drive Sound is imported to a TRACK SOUND, it is an independent copy of the +Drive Sound and is not linked to the original +Drive Sound. Subsequent edits to the TRACK SOUND Sound Parameters will not affect the source +Drive Sound.
You can export the TRACK SOUND to the +Drive Sound slot to overwrite the +Drive Sound if you wish.
Use the IMPORT SOUND method:
- press [FUNC] + [PATTERN] (opens the IMPORT/EXPORT menu), then
- select IMPORT SOUND, then
- use the A-H trigs to select a Bank, then
- scroll to a slot using the LEVEL/DATA knob or ^ and v arrows, then
- press [YES], then
- on prompt, assign the Sound to a particular Audio Track (or [NO] to abort)
If the Sample of the +Drive Sound being imported from the +Drive is not already in the Project Sample Pool it will be automatically added to the next available free slot in the Project Sample Pool.
IMPORTING (LOADING) a TRACK SOUND with a +Drive or Sound Pool Sound
Use the SOUND BROWSER method:
- press and hold [FUNC] and turn the LEVEL/DATA knob (opens the SOUND BROWSER), then
- press [<] (opens the SORTING menu) then
- select VIEW POOL or VIEW +DRIVE
- continue scrolling to a Sound using the LEVEL/DATA knob or ^ and v arrows, then
- press [YES]
Using the SOUND MANAGER Method
The SOUND MANAGER is used to manage Sounds, for example import, export, rename, and tag Sounds.
SOUND LOCKS
A key advantage of using Sounds from the Project Sound Pool is that within a track you can p-lock selection of Project Sound Pool Sounds per-trig using the Sound Browser.
- press and hold a [TRIG], then
- turn the LEVEL/DATA knob to open the Sound Pool List, then
- use the LEVEL/DATA knob to scroll through the list, then
- stop at the Sound you want to assign to the [TRIG], then
- release the [TRIG]
- press and hold the [TRIG] key to show the assigned Sound.
P-LOCK SAMPLE
Alternatively each stepâs SRC-SAMP selection is also P-lockable, allowing selection of any sample loaded to the Project Sample Pool
Project Sample Pool
Each Project has one Sample Pool which can contain up to 127 references to Samples stored in the +Drive - in aggregate up to 64 MB (about 11 minutes) per Project.
Project Sound Pool
Each Project also has a Project Sound Pool; each Sound present within it being a configuration of Sound Parameters.
All such Project Sounds (up to 128) within the Project Sound Pool require their selected Sample to be present in the Project Sample Pool, though multiple Project Sounds could use the same Sample.
Note: elektronâs Digitakt Factory tone samples are tuned to C; a convention worth continuing with for your own imported tone samples (as distinct from drum or percussion samples) to enable easier swap-ability of samples (being of the same pitch) into a created pattern; you may also want to include several different samples of the same source instrument pitched to C but of different C octaves for use in melodies of predominantly low, mid or high notes and named accordingly (e.g. pianonoteC1.wav, pianonoteC3.wav and pianonoteC5.wav etc).