Hey there. I don’t own an AK but I’ve had the Analog Rytm for a few weeks and although I do wish the file architecture would be more integrated. It does (kind of) makes sense after using it for a while.
As far as your workflow to load sounds yes - after pressing FUNCTION+MUTE it should take you to the Sound menu. You need to choose either “Sound Browser” or “Sound Manager”. The browser can only show you sounds that the currently selected Pad can load.
This is why I like using the Manager instead. It not only showing you ALL the sounds but it also showing you and allows you to edit tags etc.
If you are not seeing anything in the sound browser or Manager, one possible reason is that you are browsing the Pool and not the +Drive.
Check this by navigating left to the side menu.
It can be a little confusing.
If it says “View +Drive”…it actually means you are currently viewing the Pool. If there’s nothing in the pool you will see no sounds…
As far as you last question -
If you want to copy all sounds within a project to the +Drive there are 2 main methods. Both of which are available through teh “Sound Manager”:
Either send a Sysex Dump, or select all the sounds by using the right side menu “Select all” (make sure you are viewing the pool when you do that!!) and then choose “copy to”. You can then copy all sounds to the +Drive at once.
For the sake of clarity - the Rytm does use unique and sometimes confusing terminology.
The best way to remember it is to first fully understand the hierarchical relationship between file types and what they contain.
Especially the relationship between Samples, Sounds, Tracks, and Kits.
[ul]
[li]A SAMPLE is an audio file loaded to a folder.[/li]
[li]Synth Engine+Sample+Parameter settings=SOUND[/li]
[li]SOUND+special Global settings, level etc. = TRACK[/li]
[/ul]
Some packs don’t have defined Sounds that they load to the Pool. And the Pool will always be empty.
The 808 Pack fro example, loads with an Empty pool. It wasn’t really out of laziness, but because the pack uses samples primarily. You can load samples to a project and they don’t need to be a part of the Project’s pool. This is because the Project’s pool contains SOUNDS. And SOUNDS are not just samples (see above).
It would have been redundant to create a Project Pool. It would practically duplicate the work. Samples can simply be loaded to a Project and be available through the samples parameters page.
Hope this helps ![:slight_smile: :slight_smile:](//www.elektronauts.com/images/emoji/twitter/slight_smile.png?v=5)
Eitan