Hi Guys, this issue I am encountering is really bugging me out.
It happened before but now is starting to upset me, since I need a solid kick.
Preface: I have a Lexar 700x as CF card.
I use 4 tracks (T1>T4) loaded with Static machines.
On T1 I have the kick.
I usually have samplechains made by only kicks, snares etc.
And in this setup T1 and T2 normally reads slot loaded with samplechains.
While T3 and T4 reads some loopchains and longer oneshot scapes (not more than 2 minutes usually).
The problem is that the kick doesn’t sound the same at every trig !!
Is like the attack transient doesn’t get read the same each time…!
I tried 2 things:
#1
I tried to Copy the Track and pasting it to a blank Pattern.
The sound now is ok.
So I go back to the problematic Pattern and now T1 sounds ok.
After something it sounds bad again.
But I can’t really say when this happens.
Let’s say I lock another slice, then the sound is not ok. But locking back the previous one goes ok again,
#2
So,
I tried clearing the trigs on the other 3 Static tracks, the sound of the kick is ok.
I reload (paste the previously copied) Pattern and the sound of the kick is again shit.
Also EMPTY RESET did nothing.
Does anyone experienced this?
I am starting thinking to do not have sub-directories in the AUDIO folder…
EDIT
Tried to collect the samples in the Project Folder…waste of time.
I then tried to turn off from Playback menu the timestretch.
It somehow gave a more solid sound. It changes (speaking of the attack of the kick) on every first of a 16/16 bar now; not randomly.
(sidenote: the kick track is 4/16 - but it’s the same if it is 16/16 or 64/64 like the Pattern length)
On Top of all of this…of course…FLEX machine doesn’t give any problem