I’m trying to recreate this synth sound on the DN that I made on my Virus C. I’m having a surprisingly hard time getting it to sound percussive and have the same tone. I know I probably can’t get something exactly the same, but I’d love something that’s similar enough.
That would really help, I’ve been going through a lot of pluck sounds last half hour but I can’t get close enough to this.
It sounds like there’s some kind of distortion on it, but the Digitone won’t let me drive it that hard.
@DreamXcape I spent a bunch of time trying stuff out, too. I came up with some things that were slightly similar but def. didn’t have the same amount of thunk to it.
Exactly! I tried the age old quick pitch ramp LFO for some thunk and that didn’t really work. I’ll check the Virus settings when I get home and post them up.
But I can tell you I came closest by using layer and 2 tracks so you can actually have 2 saw waves and detune one.
1 LFO each routed to pitch, exp, one shot, mult 8, speed 63.99, depth 1.0, to get that attack sound sorta kinda right-ish.
Oh damn. I’ll have to check that out. Unfortunately, for this purpose, I need all 4 individual tracks, but knowing it is definitely going to help. It makes sense that it’d need two tracks, though. I really appreciate you trying this out. I’m done studioing for the night, but I’ll be playing with those settings tomorrow. You rock!
I don’t have my Digitone in front of me and haven’t really tried making a patch like this on it, but maybe you could use an algo that has A>C parallel to B>B, set the feed on B to zero and change it to a saw wave, then use A fed into C 1:1 to create a saw there, then use ratio offset on B to detune it? It won’t be perfect but it might be close. I also don’t really remember how DN’s detune works, maybe that would work too but I feel like offset might give you finer control? Idk I usually feel these things out. Also maybe look up the gain staging of the Digitone and see how you could drive the filter a bit hotter?
This seems to sound like a plucked string instrument.
I would not use FM for this in the first place, but try to have one of the waveshapes of a operator as close as possible to a saw for the basic sound. Then I would work with envelope and filter like in the average subtractive synthesis. Using FM later can give it more expressiveness, but I would start with a patch as simple as possible and go from there …