Sounds are a nice concept. For example: You managed to create a nice bass sound out of a SingleCycleWaveform … you can save it and have all those tweaks ready for a future track - to be tweaked further without starting from 0. You can of course always start from the beginning. Your choice.
But I don’t use them either / not very often. I find it too much menu diving - and I’d like to be able to save p-locks as sounds as well.
Also you can press Shift and use Tracklevel knob to dial in a Sound from the Pool very quickly (or for each step)
Not if you’re already in a new project (also possible … but loading times would not make it a fluent workflow) - it’s a global feature, that’s nice about it.
Typical use for sounds would be:
a) if you’re using two or more sounds on a single track let’s say for a kick and a snare to save a track for something else. Some might find that a little more convenient.
b) if you plan to perform live changes on a pattern using Ctrl-All a locked sound will remain unaffected from that change. This can’t be achieved through copy and paste actions in that way.
I like to have a breakbeat saved as a sound with all the necessary “time-stretch” settings on start point, lfo and a little cutoff in de lower bass region with the basefilter. Those settings are handy to recall in whatever project you work in. You can load that sound onto a track and replace the sample with another loopsample from the +drive. Increase workflow that way.
Never use them on digitakt
I probably would if it had sound mapping to keys ( like digitone has )
Digitakt is quite basic though , I mostly just trigger a sample to play, no complicated lfo/ envelope settings
+1 for Global. That’s the handiest thing for me. To even just have a handful of sounds that are ready for any project at any time without any searching or sample importing. A nice way to save a few steps sometimes.