Whoa scenes can change kits

Ok, so scenes can’t technically change kits. But you can use them to build whole new kits within other ones. And if you don’t mind finger drumming on the trig keys Midi Fighter style (I personally use samples to go bass-snare-chh-ohh on the first four), then you can change drum kits in the middle of finger drumming using scenes.

I was previously thinking of scenes as doing octatrack style things, like changing machine settings for filter, effects, pitch, blah blah. But one thing that’s more difficult to do with the octa (because it necessitates sliced sample chains) is changing the samples assigned to the tracks. Not so with Rytm. Easy peasy.

Just when I get frustrated at the Rytm, it gives me reasons to love it.

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Yep, just learned this today as well. I’m gonna use it so that I don’t have to change banks to build an entire track. 12 scenes means more than enough sections to build a song. Plus with the performance pads, you can press down, click the scene section, the perf will remember the last triggered state while you change scenes, then press that pad again at the same pressure to resume your performance. So sick.

@midilifestyle
how exactly can you do this ( change kits through scenes). Only by choosing different sample in each track, or there are other ways too besides scene locking each track you have in your patterns ?

Think of the scenes as like a global p-lock for the whole kit. You can assign any locks to any of the sound edit pages (IE: sample slot, fx sends, filter settings, amp env, lfo speed, depth etc). If you are clever at sculpting your own drums from scratch, then you know how to lets say turn a kick from a BOOM deep kick to a “PEW” quick rimshot type sound (or basically whatever you want). You can edit the scene by hold function and scene button and then selecting the scene. Then just lock all the settings you would want to alter your drum from the basic drum to a totally different one. I spent a while just studying how to use one sound slot to emulate any type of drum with locks … you can make a HH with the snare, or kick from the rimshot. The toms make dynamite basses and kickdrums etc. You can use samples on any pad so basically make anything into anything with locks.
So basically if you do this for all/most of your drums, then when you activate that scene your whole kit changes. The manual says 48 scene locks total and that they are shared throughout the scenes, but I haven’t yet encountered a situation where I’ve hit the total.
I was worried because 12 sounds/pads if you break that down to locks per scene pad then it’s only 4 per pad ?!?! not very much, however I’ve never used all 12 scenes in a single kit since it seems overkill.
OHOHOH A mega huge tip… when you’re in edit scene mode you can hit function+COPY to grab the scene and you can switch to another kit/pattern and also go into edit scene and Function+PASTE the scene to that kit. Makes it really easy so you don’t have to build scenes over and over.

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^ this is nice, until recently never really used them, and not to a degree where it had any real meaning… :slight_smile:

minor correction to the above:
the 48 locks are shared among all scenes, so you can have one scene @ 4 params per track for all tracks, 2 scenes @ 2 params per track etc…

True - sorry I worded that incorrectly. Thanks for clarifying. I’ve used 20+ on a single scene for real mangling!
One downside I have noticed with scenes is that they stop playback of sample locks on long samples. IE: sometimes for transitions or intros I have a long pad or noise sample swooshing along in the BG – if you trigger a scene POOF your sample stops and doesn’t retrigger until the next time it’s trigged. I put up a video a little while ago that had a heartbeat sample in the intro/outtro - it was sample locked, not assigned to the track and it noticeaby cuts out when I hit the scene pads.
very odd … but I work around it.

I just meant programming sample changes into scenes. You can’t actually change kits, but with one button press you can have all new drum sounds to play with. This was an ah-hah moment for me because I hadn’t considered changing samples with scenes before, I had only considered adding effects, changing pitch, things like that.

It’s funny: when i first get a piece of gear, I think about all the limitations. With the Rytm, for example, I was bummed on some of the analog engines, I hate the pads (I’m a pretty good finger drummer and Maschine is my instrument of choice for that), I hated that you had to go three clicks into a menu or whatever to change kits. But the more I play with it as a distinct piece of gear, I realize: hey, i’ve got 8 tracks of sample playback here, all with analog filters and overdrive-able analog amps, all going through pretty nice sounding effects—only four at a time of which I actually use for most of my finger drumming needs. And I have the performance macro functionality built in that I can use to warp those drumming timbres live—as well as the scenes to totally change the samples. So I think, “hey: I could finger drum on the trig buttons, which doesn’t really feel any different from a Midi Fighter, and I could use the pads for scene and performance macros, and I end up with a piece of hardware that’s actually more powerful (in some respects) than the way that I use Maschine, for instance”.

TLDR: changing samples, not actually changing kits. Also: this is partly just me coming to terms with this very expensive drum machine I bought and learning that it maybe wasn’t as bad a purchase as i feared :wink:

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Ooooh that “change the mode while the perf pad is pressed down to freeze it in place” thing is a good tip for sure! Probably would have never stumbled on that.

So that means you can essentially lock a performance pad modulation in place while you go do other stuff?

I thought of using a dedicated midi controller to adjust the performance cc’s while doing other things or to make performance mods stand still while I keep playing pads, but if you can freeze them just by switching into scene mode with the pad pushed down that would be rad

You can do it by just going out of performance mode.

One reason why I try to prioritize saving Sounds over Kits. Enabling ALL the performance controls on the AR with Sound locks… mind boggling.

For the finger drummers esp: Don’t forget parameter modulation via pad aftertouch and velocity.

Amazing bit of kit.

so cool ! This is what i had in mind but never thought of it as an option for a kit change. Also the copy paste feature for scene settings seems super helpfull ! Thanx !!
I just need the time to dive more and more to this super deep machine.

Oh man, if only one could change sounds via scenes, that’d make this workflow a killer one! That way one could not only change the samps, but also envs, all velo/at mod matrixes etc

Yeah that’s such an awesome feature, being able to “freeze” your performance pad pressure state, then “unfreeze” it. Kind of like having tempory scenes within the scenes themselves.
This trick works really well with delay feedback. A lot of the scenes in the ACID Sound Pack work so that you can get a ton of delay feedback / reverb / distortion going on for real wild builds, then unfreeze at the right time to quickly get back to the beat.
The Rytm is an awesome performance tool.

sorry if i bring this up again and really don’t want to play the smartass here, but this is why i asked for sub patterns per pad in SCENE and PERF mode.

then you can have different sounds, different pattern length and much more.

i only wish more parameters could be assigned to scenes/p-locked…there’s a +Drive on the machine(s) why not just dedicate some of that space to increase the number of available p-locks?
gimme like 10MB of p-locks!! whoooohooo!!! :smiley: :stuck_out_tongue_winking_eye:

That would be nice.
You can already do a lot with scenes, but if I build radically different scenes with complex changes, I can run out of parameter assignments after only about 5-6 scenes.
As it is, you have to be somewhat economical depending on how many scenes you want, and of course most users would want the capability to fill all 12 scene slots with a ton of parameters.

Before the fill functions were added, I would use Scenes to change samples in a way that sounded a bit like a fill when used sparingly.

Love this box.

sorry if i bring this up again and really don’t want to play the smartass here, but this is why i asked for sub patterns per pad in SCENE and PERF mode.

then you can have different sounds, different pattern length and much more.

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yes and IIRC I kinda agreed they’d be a nice addition. But it is what it is (at least, for now)

48 definitely seems like too little. And across all scenes, yikes!

144 seems like a more reasonable minimum, 1 lock per track x 12 scenes. Wonder if Elektron can ever expand it? Perhaps it is also a question of processing power if so then they could limit any individual scene to 48.

I suppose you could load up a different kit but that would be difficult to pull off musically.

I guess switching patterns could work almost as well? Not that familiar yet with AR’s pattern launching modes.

If you want to change kits I feel like making a new kit, copying the pattern to an identical one with the new kit and then use direct jump mode to basically do exactly what OP wants to do without a single scene.

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Oh hell yea