sorry for repost this here guys, but haven´t had an answer yet from tech support and it is urgent for me to fix this…
having problems with sample playback after update to 1.30B
first they sound strange, or don´t sound at all
after a few bars the samples start to play
did an empty reset
reinstalled the OS again
left the machine play and waited 4 hours for calibraton,
calibration went ok
ran test mode… no errors reported
loaded couple of sample packs (divine909 among them)
made couple of simple patterns just for test
same problem:
1st the samples sound weird or not sound at all…
after a few bars sounds start to play…
sometimes I need to start stop the sequencer 2-3 time sin order to get them play properly… with the divine 909 I had to stop the sequencer up to 4 times to make the sounds play
already have done around 4-5 times calibration and test mode, no erros reported on both…
Its up now! By the way, does anyone have a sidechain tutorial they could share with me? I’m rather new to the concept and would like to learn more about it.
Thanks
Luke
Hey mate, don’t worry it’s all normal : I read somewhere that the AR took time to load samples.
In the opposite of OT that wait the end of the loading to get available, AR is quickly available for playing but the samples load in the background.
So just wait a little bit and it should be all OK…
Hey mate, don’t worry it’s all normal : I read somewhere that the AR took time to load samples.
In the opposite of OT that wait the end of the loading to get available, AR is quickly available for playing but the samples load in the background.
So just wait a little bit and it should be all OK…[/quote]
Er, I don’t think your post is right at all, Lying Dalai. Any sample I’ve loaded to a track has always played immediately.
How long are the samples you’re loading, Audiofreak?
I really think I read something on this, mate.
I found this but I read it again. http://www.elektronauts.com/t/ar-sample-loading-time/7757/63654
Now I don’t use that much samples on AR, so I can’t say I’ve seen this already.
But users reported this quite a few times.
Hi, When a project is loaded, the samples associated with it needs time to be loaded into the RAM. The time it takes is affected by the size and numbers of samples that need to be loaded into RAM.
If you start playing a pattern directly after loading a Project that relies heavily on samples, it will not sound correct until all samples are loaded into RAM. The progress is indicated next to the Kit name in the left portion of the screen. When the barber pole animation goes away, the Project has been fully loaded.
Regards, Simon M
so that´s it
don´t remember having this before, probably because I let it wait some extra seconds meanwhile I was working stuff in the other machines?
anyway… glad to know that I don´t need to send it back…
Backup what you fear loosing.
But don’t forget following @AdmaJay’s advice to create a brand new empty project that you don’t care being messed during the update, just in case.