I figured out a way to do polyrythm on the Toraiz. It’s obviously not as flexible as if the sequencer had actually supported it, but it’s something.
So here goes -
The Toraiz can resample. So I did this -
I created a few 4 by 4 loops. One hi-hat, one clap, one cymbal. The hi-hat was just one bar, the clap was two, the cymbal four. I resampled them, one by one.
Then, I programmed a kick drum loop in the sequencer and assigned the pattern to be just 11 steps. I threw in some clicky percussion in that one, too, and applied the LFO to the amplitude, to give an idea that it’s sometimes there, sometimes not.
Now, since the SP-16 can launch loops on a quantized beat, I then started the sequencer which played its 11 step weirdo pattern. On top of that, I launched the 1, 2 and 4 bar loops I had resampled live, but not from the sequencer. This lets them run atop the 11 step pattern without retriggering when the pattern retrigged.
Since loops launched like this keep running when you switch patterns, I then created an additional pattern which was 21 steps long, and did similar funky stuff with the kick and percussion in that pattern. I then jumped between the two while the four by four loops kept running on top.
And while it wasn’t “Each track is its own step count”-poly crazy, it got crazy enough for me
Obviously, this isn’t as flexible as say time signature and step count on an Elektron, but with free running loops combined with the pattern step count, you can get pretty far and in fact, do other things that many sequencers won’t let you, due to the free running nature of loops on top of the sequencer. If you further use the Arranger to string a set of pattern with varying step counts together into a longer sequence, you’re well on your way to the polyrythm freak show, I’d say.