Rocketeer - Samples can be reversed by adjusting the start and end points to be on the other side of each other (EG: Start all the way right, End all the way left)[/quote]
Oh nice! Thanks for the heads up.
Still would be neat-o to internally sample and save the track we made using a particular synth engine. ie. make a cool BD on BDHD, internally sample and save it, and use it on the sample slots of any of the tracks.
Rocketeer - Samples can be reversed by adjusting the start and end points to be on the other side of each other (EG: Start all the way right, End all the way left)[/quote]
Oh nice! Thanks for the heads up.
Still would be neat-o to internally sample and save the track we made using a particular synth engine. ie. make a cool BD on BDHD, internally sample and save it, and use it on the sample slots of any of the tracks.[/quote]
Yeah I wonder if the AR is capable of resamplingā¦the Mk2 UW canā¦
Rocketeer - Samples can be reversed by adjusting the start and end points to be on the other side of each other (EG: Start all the way right, End all the way left)[/quote]
Oh nice! Thanks for the heads up.
Still would be neat-o to internally sample and save the track we made using a particular synth engine. ie. make a cool BD on BDHD, internally sample and save it, and use it on the sample slots of any of the tracks.[/quote]
Theyāve made it quite clear they have no intention implementing that though iām afraid.
Not sure if itās theoretically possibleā¦ it has to have some sort of A to D conversion to make the reverb and delay work, but still.
To be honest I wouldnāt be too fussedā¦ I can always reverse the sample in a DAW and dump it to the RYTM. Itāll still accept sample transfers even if itās accepting MIDI clock at the timeā¦ they make it fairly easy to work around in that respect and really, even if it could resample internally, it probably wouldnāt do it with particularly good audio quality.
The most important feature for me would be bpm assign per pattern or song, not per project! This really is essential to me, and the lack of this feature keeps me away from buying other elektron gear.
I find it strange seamingly simple things still arenāt updated, like
clicking the encoders to select from lists like on the A4
increasing max FX volume like on the A4
And some great ideas from other early users:
Use trigs to mute in performance mode, so you can do performance macroās and mutes at the same time
Use trigs to create pattern variations (fillins) in scene mode, by enabling/disabling trigs already in that track. So holding the scene pad plays a different set of trigs creating fillins
Basic noise/sine machines to shape your own sounds
I hope they are still on the radar. I did found out recently that when using chain+mutes button combo, the mutes kick in after the pattern finished, thatās a really neat trick that I havenāt spotted in the manual.
It would be great to be able to create separate folders within the bank of samples available in a project. This would make it easier to modulate the sample select parameter with velocity or LFO in order to create varied/organic āround robinā style effects.
performance/scene locking of trig parameters, so triggers and velocity can be used to totally turn notes on or off for bringing up ghost notes, rather than just turning their volume down (which creates truncated sounds).
It probably was mentioned few times already but once more.
Please make LFOās assignable to different tracks like on MD. It would make AR so much better.
Please add Sound Preview when changing sounds of a track in a particular Trig. (TRIG + VOLUME KNOB) whilst the sequencer is running.
It would be nice to hit the pad of the track to preview the sound instantaneously and not have to wait for the sequencer to pass through that particular TRIG.
[ul]
[li]quantization strenght as a mod target for LFOs/velo/atouchmatrixes[/li]
[li]Delay parameter for the amp envelope (adds initial silence to the sounds)[/li]
[/ul]